A lovely redditor asked me some questions about the admittedly vague ideas presenting in my jame submission and I explained myself at lengths about inspiration and intention, check it out if that interests you: r/solo_roleplaying : Word as Spell
Oh that is incredibly kind of you! I've never tried writing any "rules" (we'll apply that name loosely) before, I've usually thought about styling other, established systems only. This has been a pretty encouraging experience as far as maybe trying to design my own game entirely. Thanks so much for the feedback! 🙏🏼☺️
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This is brilliant.
Thanks so much -I'm glad you like it! Let me know if it ends up being useful!
I adore how you gameified this. Thinking through the type of scouring fantastical wizards will do with such a wonderful tool - I love it
You are too kind -Thank you!
A lovely redditor asked me some questions about the admittedly vague ideas presenting in my jame submission and I explained myself at lengths about inspiration and intention, check it out if that interests you: r/solo_roleplaying : Word as Spell
Hi! Thanks for looking! That sounds like a really interesting idea too! I'd love to check that out if you can remember the name of it!
My jaw actually dropped for a moment with how incredibly clever this idea is. Outstanding!
Oh that is incredibly kind of you! I've never tried writing any "rules" (we'll apply that name loosely) before, I've usually thought about styling other, established systems only. This has been a pretty encouraging experience as far as maybe trying to design my own game entirely. Thanks so much for the feedback! 🙏🏼☺️
Oh, and sources for my examples include:
"Fragments" by Jean Beaudrillard, Verso, 2007 edition;
"Hyperobjects" by Timothy Morton, University of Minnesota Press, 2013;
"Maldoror: & the Complete Works" by The Comte de Lautremont, Exact Change, 1994 edition;
"The Doors of Perception" by Aldous Huxley, Harper & Brothers, 1954 edition.